I experience crashes in the Unity editor - AFAIK, only after having hit PLAY at least once (and stopping the game again, so not WHILE the game is running, but afterwards). The issue goes away if I remove the Steamworks.NET folder from Unity. I use the SteamManager class, and do set some achievements and stats in the game.If it is running and then I put the Mac to sleep, when I wake it up the whole display is flickering really intensely.By the way, I didn't notice any performance reduction after changing that, so this is how my VMs are defined from now on my Mac. The best place to ask and answer questions about development with Unity. To help users navigate the site we have posted a site navigation guide. If you are a new user to Unity Answers, check out our FAQ for more information. Make sure to check out our Knowledge Base for commonly asked Unity questions.
Use this guide to quickly start a basic video call with the Agora SDK for Unity.The following video demonstrates how to build an app that implements the Agora video call from scratch.Your browser does not support the video tag. Folders for your glTF asset here. Graphics/announ GLTFUtility for Unity.After it returns, as soon as I log in I could see the message below:After clicking on "Report.", it was always clear the VirtualBox caused the crash as I could see the message BSD process name corresponding to current thread: VirtualBoxVM.To solve, first I've tried to downgrade/upgrade my VirtualBox to another release or the latest version but the problem persisted. So I started playing with them making all possible combinations of: So, I've realized that this problem was somehow related to the parameters of my VM. You can get the App ID from Agora Console. The App ID: A randomly generated string provided by Agora for identifying your app. App clients that pass the same channel name join the same channel.Publish and subscribe to audio and video in the channelAfter joining a channel, the app client automatically publishes and subscribes to audio and video in the channel.For an app client to join a channel, you need the following information: In a test or production environment, your app client retrieves tokens from a server in your security infrastructure.Call joinChannel to create and join a channel. The channel name: A string that identifies the channel for the video call.Open the specified ports in Firewall Requirements if your network has a firewall. For this page, you use a temporary token with a validity period of 24 hours that you retrieve from Agora Console. A token: In a test or production environment, your app client retrieves tokens from a server in your security infrastructure. You need to specify the user ID yourself, and ensure that it is unique in the channel. Unity 2017 Random Crash On Osx Manual To BuildOpen Asset Store in Unity, search for Agora Video SDK for Unity and click it. If not, click here to download.Fill in and select the options in the following fields, and click Create project.Choose either of the following approaches to integrate the Agora Unity SDK into your project.Approach 1: Automatically integrate the SDK with Unity Asset Store Create a Unity ProjectEnsure that you have downloaded and installed Unity before the following steps. Skip to Integrate the SDK if you have already created a Unity project. Create a Unity projectUse the following steps or follow the Unity official manual to build a project from scratch. iOS developers also need to copy the BL_BuildPostProcess.cs file from the samples/Hello-Video-Unity-Agora/Assets/AgoraEngine/Editor directory.This section provides instructions on using the Agora Video SDK for Unity to implement a basic one-to-one video call, as well as an API call sequence diagram.Create the user interface (UI) for a one-to-one call in your project. Android or iOS developers using Unity Editor for macOS or Windows must also copy the macOS or the x86/X86_64 subfolder to the specified directory. Uncheck the packages you do not need and click Import.Go to SDK Downloads, download the Agora SDK for Unity under Video SDK, and extract the files from the downloaded SDK package.Copy the Plugins subfolder from the samples/Hello-Video-Unity-Agora/Assets/AgoraEngine directory of the downloaded SDK to the Assets subfolder of your project. All packages of the SDK are chosen by default. Click Import to show the packages of the downloaded SDK. See details in Destroy the IRtcEngine object.Listen for callback events, such as when the local user joins the channel, and when the first video frame of a remote user is decoded. #if(UNITY_2018_3_OR_NEWER)PermissionList.Add(Permission.Microphone) Foreach(string permission in permissionList)If (Permission.HasUserAuthorizedPermission(permission))Permission.RequestUserPermission(permission) // Ask for your Android device's permissions.Initialize the IRtcEngine object before calling any other Agora APIs.Call the GetEngine method and pass in the App ID to initialize the IRtcEngine object.If you want to exit the app or release the memory of IRtcEngine, call Destroy to destroy the IRtcEngine object. If you are using one of these versions, call the CheckPermission method to request access to the camera and microphone of your Android device. For all other platforms, this is handled by the engine, and you can skip to Initialize IRtcEngine.Unity versions later than UNITY_2018_3_OR_NEWER do not automatically request camera and microphone permissions from your Android device. Get the device permission (Android only)If you build for Android, you should add in APIs to check and request the device permission. In the following example, the VideoSurface.cs is applied to the cube for the local video and to the cylinder for the remote video.2. ![]() For details, see Get a temporary token. A temporary token is valid for 24 hours. A temporary token generated in Agora Console. Set it as one of the following values: Set the following parameters when calling this method:ChannelKey: The token for identifying the role and privileges of a user. Changing recording format in dss player 7 for macSet the remote videoIn a video call, you should be able to see remote users too. If you do not want to subscribe to a specified stream or all remote streams, call the Mute methods accordingly.MRtcEngine.JoinChannelByKey(null, channel, null, 0) 6. For details, see Generate a token from Your Server.Once the user joins the channel, the user subscribes to the audio and video streams of all the other users in the channel by default, giving rise to usage and billing calculation. This applies to scenarios with high-security requirements. Psp emulator mac wineskinsOtherwise, the SDK uses the default value and you can only see the local video.// You can call the SetForUser method in this callback to set up the remote video view.Private void OnUserJoinedHandler(uint uid, int elapsed)Debug.Log ("OnUserJoinedHandler: uid = " + uid)GameObject go = GameObject.Find (uid. To see the remote user, ensure that you input the uid of the remote user in SetForUser. Call SetGameFps in the VideoSurface.cs file to adjust the video refresh rate based on your scenario.The default value of uid in the SetForUser method is 0.
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